Post by Scribbles on May 23, 2020 8:47:44 GMT -5
Check out the website release here www.defendthenightgame.com/the-cleric/
Clerics are priests of holy light. They are masters of healing their allies and vanquishing demonic forces. One of the ultimate group supporting classes, the Cleric is the best choice for players that prefer a healer role in group combat with a focus on healing and perseverance.
The Cleric is a holy warrior with unmatched healing abilities. This heavily armored healing class has mastered the use of their god’s grace, they wield it as a badge of honor, healing and empowering their allies, smiting their enemies, and dominating the dead. Players may choose to build them as more of a traditional backline healer, or as the more active and battle-oriented frontline support.
coming-soon-2550190_1280
Primary Attribute: Intellect
Role: Healing
Resource: Mana
Unique Class Mechanics: Spells are classified into one of two main groups:
Psalms – Fast casting spells that generally have lower-powered effects but leave a short duration buff/debuff in their wake. Psalm triggerable effects last 15sec.
Scriptures – Spells that have a longer cast time and generally stronger effects which can trigger additional effects on targets that are affected by the buffs/debuffs caused by Psalms.
Some available abilities include:
Light of the Pius/Fallen
Category: Heal
Cast time: Instant
Cooldown: Medium Duration: Medium Cost: Medium Target: Ground Psalm Effect: Target PBAoE removal of negative effects Main Effect: AoE Healing.
Pius: Targets receive a short evasion buff.
Fallen: Targets receive a short magic crit buff.
Divine Fury
Category: Melee Buff
Cast Time: Instant
Cooldown: Medium Duration: Long Cost: Medium Target: Self Psalm Effect: Return X mana, based on level
Main Effect: Target receives a buff that converts some casting bonuses into melee bonuses and grants a melee proc which when triggered casts an AoE heal around the melee target.
Arcing Faith
Category: Melee
Cast Time: Instant
Cooldown: Medium Duration: N/A Cost: Low
Target: Frontal Cleve Psalm Effect: Target becomes vulnerable to magic attacks
Main Effect: Deals X damage to all targets hit.
Lecture
Category: Stun/Interrupt
Cast Time: Instant
Cooldown: Medium Duration: Low Cost: Low
Target: Target PBAoE Psalm Effect: Target is drained of X mana
Main Effect: Short duration Stun/interrupt around a target.
Zealotry
Category: Buff
Cast Time: Low
Cooldown: High Duration: High Cost: Medium
Target: Self Psalm
Effect: Next ability is instant cast. If the ability is already instant, its cost is reduced by 50%.
Main Effect: The cleric augments their physical abilities at the cost of their casting. Changing all casting bonuses into melee bonuses (Example: Spell haste becomes Melee haste, Spell damage becomes Melee damage bonus, etc…).
Concussion
Category: Direct Damage
Cast Time: Low
Cooldown: Low Cost: Medium
Target: Target Psalm Effect: Any ally that strikes target, is healed for 10% of the damage they deal.
Main Effect: The Cleric strikes their target with a burst of divine energy, dealing low damage with a chance to interrupt or stagger the target.
Orb of Divine Spirit
Category: Utility (light)
Cast Time: Instant
Cooldown: Medium Duration: Medium Cost: Low
Target: Projectile Psalm Effect: N/A
Main Effect: Cleric conjures a ball of pure light that shoots forward, moving progressively slower until the duration is up. This is strictly a light source.
Admonish
Category: Buff
Cast Time: Instant
Cooldown: High Cost: Medium Duration: Medium
Target: Single Target Psalm Effect: Caster receives 50% of the next heal in addition to its effects on target
Main Effect: Ally has a chance to make an addition avoidance save based upon the cleric’s statistics (note: Can cap % to reduce power)Scriptures (Trigger Psalm effects on target)
Spirit Leech
Category: Heal Cast Time: Medium
Cooldown: Medium Cost: High
Target: Single Target
Main Effect: Conjure a powerful orb of divinity and hurls it towards target ally. Upon landing, the orb heals the target for a large amount of health. Any overheal break off into shards around the target, which can be used by allies to receive healing. The amount of heal per-shard is Overheal # / shards.
Healing Wave
Category: AE Heal Cast Time: Medium
Cooldown: Medium Cost: Medium
Target: Frontal Cone AoE
Main Effect: Heal all allies within the area of effect for a large amount of HP. The amount healed is increased with the number of targets hit.
Divine Strands
Category: Multi-Heal Cast Time: Medium
Cooldown: Low Cost: Medium
Target: Single Target
Main Effect: Cleric lashes out strands of divine essence that strikes the main target, healing them for a moderate amount. Additional strands erupt from the target and heal an additional X targets (modified by talents) for a % of the heal received by the primary target.
Divine Hammer of Wrath
Category: Direct Damage Cast Time: Medium
Cooldown: Medium Cost: Medium
Target: Single Target
Main Effect: Cleric hurls a mighty hammer of divine energy at their target, dealing X Holy damage. If the target is a regular undead mob, and less than 25% hp, the target dies and explodes, stunning enemies for 1.5sec and applying an additional AoE effect on nearby enemies.
Pius: AoE Holy damage.
Fallen: Afflicts nearby enemies with a 20sec damage over time.
Determination
Category: Buff
Cast Time: Medium
Cooldown: High Cost: medium
Target: Group
Main Effect: Provides HP and AC bonus to the caster’s group.
www.defendthenightgame.com/the-cleric/
Clerics are priests of holy light. They are masters of healing their allies and vanquishing demonic forces. One of the ultimate group supporting classes, the Cleric is the best choice for players that prefer a healer role in group combat with a focus on healing and perseverance.
The Cleric is a holy warrior with unmatched healing abilities. This heavily armored healing class has mastered the use of their god’s grace, they wield it as a badge of honor, healing and empowering their allies, smiting their enemies, and dominating the dead. Players may choose to build them as more of a traditional backline healer, or as the more active and battle-oriented frontline support.
coming-soon-2550190_1280
Primary Attribute: Intellect
Role: Healing
Resource: Mana
Unique Class Mechanics: Spells are classified into one of two main groups:
Psalms – Fast casting spells that generally have lower-powered effects but leave a short duration buff/debuff in their wake. Psalm triggerable effects last 15sec.
Scriptures – Spells that have a longer cast time and generally stronger effects which can trigger additional effects on targets that are affected by the buffs/debuffs caused by Psalms.
Some available abilities include:
Light of the Pius/Fallen
Category: Heal
Cast time: Instant
Cooldown: Medium Duration: Medium Cost: Medium Target: Ground Psalm Effect: Target PBAoE removal of negative effects Main Effect: AoE Healing.
Pius: Targets receive a short evasion buff.
Fallen: Targets receive a short magic crit buff.
Divine Fury
Category: Melee Buff
Cast Time: Instant
Cooldown: Medium Duration: Long Cost: Medium Target: Self Psalm Effect: Return X mana, based on level
Main Effect: Target receives a buff that converts some casting bonuses into melee bonuses and grants a melee proc which when triggered casts an AoE heal around the melee target.
Arcing Faith
Category: Melee
Cast Time: Instant
Cooldown: Medium Duration: N/A Cost: Low
Target: Frontal Cleve Psalm Effect: Target becomes vulnerable to magic attacks
Main Effect: Deals X damage to all targets hit.
Lecture
Category: Stun/Interrupt
Cast Time: Instant
Cooldown: Medium Duration: Low Cost: Low
Target: Target PBAoE Psalm Effect: Target is drained of X mana
Main Effect: Short duration Stun/interrupt around a target.
Zealotry
Category: Buff
Cast Time: Low
Cooldown: High Duration: High Cost: Medium
Target: Self Psalm
Effect: Next ability is instant cast. If the ability is already instant, its cost is reduced by 50%.
Main Effect: The cleric augments their physical abilities at the cost of their casting. Changing all casting bonuses into melee bonuses (Example: Spell haste becomes Melee haste, Spell damage becomes Melee damage bonus, etc…).
Concussion
Category: Direct Damage
Cast Time: Low
Cooldown: Low Cost: Medium
Target: Target Psalm Effect: Any ally that strikes target, is healed for 10% of the damage they deal.
Main Effect: The Cleric strikes their target with a burst of divine energy, dealing low damage with a chance to interrupt or stagger the target.
Orb of Divine Spirit
Category: Utility (light)
Cast Time: Instant
Cooldown: Medium Duration: Medium Cost: Low
Target: Projectile Psalm Effect: N/A
Main Effect: Cleric conjures a ball of pure light that shoots forward, moving progressively slower until the duration is up. This is strictly a light source.
Admonish
Category: Buff
Cast Time: Instant
Cooldown: High Cost: Medium Duration: Medium
Target: Single Target Psalm Effect: Caster receives 50% of the next heal in addition to its effects on target
Main Effect: Ally has a chance to make an addition avoidance save based upon the cleric’s statistics (note: Can cap % to reduce power)Scriptures (Trigger Psalm effects on target)
Spirit Leech
Category: Heal Cast Time: Medium
Cooldown: Medium Cost: High
Target: Single Target
Main Effect: Conjure a powerful orb of divinity and hurls it towards target ally. Upon landing, the orb heals the target for a large amount of health. Any overheal break off into shards around the target, which can be used by allies to receive healing. The amount of heal per-shard is Overheal # / shards.
Healing Wave
Category: AE Heal Cast Time: Medium
Cooldown: Medium Cost: Medium
Target: Frontal Cone AoE
Main Effect: Heal all allies within the area of effect for a large amount of HP. The amount healed is increased with the number of targets hit.
Divine Strands
Category: Multi-Heal Cast Time: Medium
Cooldown: Low Cost: Medium
Target: Single Target
Main Effect: Cleric lashes out strands of divine essence that strikes the main target, healing them for a moderate amount. Additional strands erupt from the target and heal an additional X targets (modified by talents) for a % of the heal received by the primary target.
Divine Hammer of Wrath
Category: Direct Damage Cast Time: Medium
Cooldown: Medium Cost: Medium
Target: Single Target
Main Effect: Cleric hurls a mighty hammer of divine energy at their target, dealing X Holy damage. If the target is a regular undead mob, and less than 25% hp, the target dies and explodes, stunning enemies for 1.5sec and applying an additional AoE effect on nearby enemies.
Pius: AoE Holy damage.
Fallen: Afflicts nearby enemies with a 20sec damage over time.
Determination
Category: Buff
Cast Time: Medium
Cooldown: High Cost: medium
Target: Group
Main Effect: Provides HP and AC bonus to the caster’s group.
www.defendthenightgame.com/the-cleric/