|
Post by Scribbles on Feb 20, 2020 7:33:28 GMT -5
Do you think it is still possible for people to find an MMO they will sink 5+ years into? What are your top two key factors which would cause this to come true for you?
|
|
|
Post by shrewdcrow on Mar 14, 2020 11:15:33 GMT -5
Life is Feudal and Neverwinter Nights 2 are two games I had reoccurring dives into that lasted several years. In both cases, it was not the official game mode but the ability to have privately hosted game servers. Each game server would come with their own set of rules, custom features like XP rates and sometimes community-created content so it was always feeling fresh and interesting. For an MMORPG you almost have no choice but to become repetitive and just aim for ongoing content updates that get added to the next level cap.
Lately, I've not found any MMORPG that has been able to hold my attention since it's just the same formula with a new paint job. All my successes mean nothing to the game world in a unique fashion, all players are the hero yet once you save the lost villager he's lost again for the next player to find.
To really hold my attention I think the game would have to find a way to procedurally generate quests that retain a somewhat unique and random element to them. Something that would be difficult to write a guide to on a wiki. Also, something that does not invalidate locations once you out level them. Each area has had someone painstakingly create them and make them look great, so there should always be a reason to go back and visit. The end game also shouldn't be a constant raid session to farm epic gear, and a result of that style is normally walking into town and seeing a bunch of clones all wearing the same "legend" set for each class... So lot's of equipment designs with the option to customize the coloring of them, let's be unique!!
There's a lot more, but that's some of my top items.
|
|
Gotty
Pupil
Posts: 11 Likes: 8
|
Post by Gotty on Apr 2, 2020 15:27:12 GMT -5
The number one reason for me is easy: a helpful, supportive player-base! Sounds simple enough but building a community like that is probably the most difficult thing for any MMO to achieve. It will require careful thought in how the players, through their characters, can interact. I've noticed that a lot of modern MMOs make it simpler for players of any class to solo most, if not all, of the game content. Why bother looking for, and joining, a group when you can do it all solo? There needs to be an incentive to group up; not just a simple experience boost or increased loot but a way for the various classes to complement each other in some way. We saw this in Everquest when Druids and Wizards were able to offer teleports to various locations making them a valuable group member but, when Planes of Power came along, the demand for those services completely dried up and those classes were not so sought-after. If each class needed abilities/spells/skills from other classes to adventure more effectively then this would encourage grouping, leading to guilds/associations and real friendships. I'm not saying to make it impossible to solo content, just make it far more difficult.
I would agree with shrewdcrow above concerning the cookie cutter appearances of the end-game gear - don't do it! I would prefer to see crafted items of clothing with many options for colour, style etc. so players could create their own unique appearances in costume slots while keeping the underlying utility equipment looking fairly drab. After all, you don't go into battle wearing your finest looking gear, you go with the stuff that is most effective and easier to fix once it gets a bit battered!
My second key factor is this: fun, exciting exploration. I vividly remember the fear I felt when I first wandered out of Rivervale and into Kithicor Forest at night! Not knowing where to go when you were being chased by an undead commander or other beastie was truly scary - especially as you had to go and find your poor, battered body to get your stuff back when the aforementioned beastie finally caught you! In-game maps made it too easy (again Planes of Power!) and took away a lot of the thrill of discovery.
There we go, my top two reasons for coming back to a game!
|
|
|
Post by techwizz on Jun 1, 2020 23:53:09 GMT -5
Do you think it is still possible for people to find an MMO they will sink 5+ years into? No it really isn't possible to find an MMORPG that is very engaging anymore, most of them kinda feel like same-old same-old type of games. There needs to be a little more variation, although keep a more classic MMO experience. I miss the old days of these games. There are some newer ones, but most are too solo oriented. A good one needs to have grouping, which most don't so I get bored of them...
What are your top two key factors which would cause this to come true for you? I need to be able to group, yet have it be a challenge. If you go to a raid for example, you should need multiple groups, or a really talented group lol. If you are in easier content, it should be hard to solo, although possible.
It needs to be fun, and have lots to see! They also need good ways to communicate with other players and interact with them.
(THIRD, BONUS) I also really love interactive dungeons, like you click a book, then walls of books will come up, that type of thing. You need to press levers, maybe even do some parkour. If a boss if killing you, perhaps there is a trap you need to set on them.
Thanks for reading, go Defend the Night!!!
|
|