Post by Scribbles on Jun 20, 2020 10:03:17 GMT -5
I know people love to read patch updates and I know I have been slacking with the "DTN Patch Updates" so here are the latest.
- Detrimental effects can no longer be cast on friendly players/pets
- Positive effects can no longer be cast on enemy targets
- Bug fixed where weapons would duplicate if equipped when another player joined the zone
- Bug fixed where weapons would sometimes disappear when another player joined the zone
- Bug fixed where gear would fail to equip if there was lag on a zone in
- Bug fixed where pets would not show in group UI if summoned prior to all players joining zone
- Updated logout/exit game routines to properly leave existing groups first
- Updated pet aggro routine to ignore would-be AOE damage from other pets (stop pets from attacking each other)
- Fixed issue in Skimmers Cove where dead mobs would attempt to call movement routines if clients didn't receive despawn call quickly enough
- Fixed bug where auto-attack would freeze if you target another object mid-combat and re-target the mob
- Fixed bug where casting instants while moving with weapon drawn would lock movement input to a single direction
- Fixed bug on logout where matchmaking wouldn't properly reset and the game would freeze when attempting to log back in
- Fixed bug where targeting group members through portrait who were in different zones would break targeting
- Fixed bug where weapon trails would fail to reset on attack swing
- Fixed weapon-drawn blend tree issue where animations would not properly exit to idle
- Fixed sound issue where saved audio preferences would not load until the options menu opened
- Fixed friends list issue where online friends were showing offline for a period after entering new zones
- Fixed bug where pets were not being dropped from group UI on death
- Fixed bug where player health bars were showing 0% on the first zone in if other players were in zone
- Fixed bug where calls to despawn mob corpses were throwing errors if particle effects were still active
- Fixed bug causing duplicate despawn calls for dead mobs
Enjoy!
- Detrimental effects can no longer be cast on friendly players/pets
- Positive effects can no longer be cast on enemy targets
- Bug fixed where weapons would duplicate if equipped when another player joined the zone
- Bug fixed where weapons would sometimes disappear when another player joined the zone
- Bug fixed where gear would fail to equip if there was lag on a zone in
- Bug fixed where pets would not show in group UI if summoned prior to all players joining zone
- Updated logout/exit game routines to properly leave existing groups first
- Updated pet aggro routine to ignore would-be AOE damage from other pets (stop pets from attacking each other)
- Fixed issue in Skimmers Cove where dead mobs would attempt to call movement routines if clients didn't receive despawn call quickly enough
- Fixed bug where auto-attack would freeze if you target another object mid-combat and re-target the mob
- Fixed bug where casting instants while moving with weapon drawn would lock movement input to a single direction
- Fixed bug on logout where matchmaking wouldn't properly reset and the game would freeze when attempting to log back in
- Fixed bug where targeting group members through portrait who were in different zones would break targeting
- Fixed bug where weapon trails would fail to reset on attack swing
- Fixed weapon-drawn blend tree issue where animations would not properly exit to idle
- Fixed sound issue where saved audio preferences would not load until the options menu opened
- Fixed friends list issue where online friends were showing offline for a period after entering new zones
- Fixed bug where pets were not being dropped from group UI on death
- Fixed bug where player health bars were showing 0% on the first zone in if other players were in zone
- Fixed bug where calls to despawn mob corpses were throwing errors if particle effects were still active
- Fixed bug causing duplicate despawn calls for dead mobs
Enjoy!