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Post by Scribbles on Jul 28, 2020 20:50:07 GMT -5
Interesting discussion this one will bring!
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Post by drakarius on Aug 15, 2020 9:45:20 GMT -5
A "Living world" It would be great to change what happens in a game through actions or inactions.. I know it is hard to programm for every action a player could take / or not take, but it would make things more interesting. *Say you are wandering through the wilderness and cum across someone that has prisoners locked up in a cart to sell as slaves.. You see this and decide to free the captives some how.. Later in the game you come across one of the people you freed and they help you by giving you an item that starts a quest or is something that will help you in some way. (So if you never free the captives this would never happen) **But if you decide to kill the person/group holding the captives and sell them as slaves yourself.. Well now we have a whole new story that can take place..
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